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This is a short manual on how to write the TIME section for Mirkwood (ROM 2.3).
There are some EXAMPLES at the very end of this document. -Tomasin The TIME section of your area allows you to override the default time and time effects. Thus, if your area is some horrible dark void, you might set it so the sun never comes up and the players must always have lights. Or if you were creating a heaven area, you might make it such that the sun never sets. The format of the area is as follows: #TIME
<default sun state:number> #<hour:number> #<hour message:string> <sun state change:number> ... more hours .... #0 The default sun state initializes the area to a sun state. If your area were going to have nothing but one sun state, this is all that you would have.The various sun states are : 0 The sun is down, it's dark out. 1 The sun is up, it's light out. 2 The sun may not be up, but it's light out 3 The sun is setting, it's dark out.The <hour> number is a number that ranges from 1 to 24. 1 is 1am, 12 is noon, and 24 is midnight. The <hour message> is the message printed to all (awake, outside) players in the area when it turns that time. In almost all situations, this should be ONE line. It may have color. The <sun state change> is the new state of light when the hour arrives. The new states may be:
-1 No change to the state. 0 The sun is down, it's dark out. 1 The sun is up, it's light out. 2 The sun may not be up, but it's light out 3 The sun is setting, it's dark out.The area must end with a '#0'
---- EXAMPLES ----- #TIME
1
#5
Here comes the sun! woooo wooo wooo!
2
#7
It sure took long enough to get here!
1
#20
And there she goes! Goodnight!
3
#22
Sure is dark.
0
#24
{{YBOO!{{w
-1
#0
------- another example -----
#TIME 0 #0This area is always dark out. |